top of page

Unreal Engine

  • jontirudd
  • Apr 3
  • 1 min read

Description:

Game engines (specifically unreal) are becoming more predominant within motion graphics. The main reason for this is for real time rendering, and that the quality of unreal’s render engine is becoming more of a standard, the access to all of the assets as well makes producing scenes quicker and easier. 


However, Game engines have a bit of a different workflow compared to Cinema 4d or Blender, being that there are certain elements of the work that require extra steps to get them to work correctly within a game engine, and importantly these game engines are built for games for the most part. Although they’re becoming more of a movie making tool, there are still complicated steps that it may touch on or require that creates a bit of a wall with what is possible - such as coding, and although unreal makes this easier with blueprints, if you actually want to do anything overly complicated that requires interaction, then you have to learn to code. This is the same for Unity, but Unity is not really used for movie making at the moment. It is more for games. 




Use: Use a game engine when you feel comfortable using a game engine and understand the workflow. Use it for the sake that it can produce quicker renders, with the ability to tweak a 3d scene quickly. It really is all about speed.



Genre: Mediums, 3D

















Comments


Commenting on this post isn't available anymore. Contact the site owner for more info.

©2022 by Jonti Rudd. Proudly created with Wix.com

bottom of page